Mulitplayer weather
#2
Interesting observation. Thanks for reporting.

> Are there different servers we are connecting to based on our actual locations?
No, there is only one server.

Small cloud variations could be explained by different points in time when you connected, i.e. when the weather was fetched from the server. Once the weather is injected into FSX the cloud conditions around your CURRENT position are not adpated continuously to prevent cloud shifts. So, if you are flying around in a rather limited region the cloud depiction won't be updated.

Another explanation could be a false/incomplete configuration of FSXWX. Make sure that all of you have done the setup of the wxmapping.bin and wxstationlist.bin files correctly (I have updated the instructions to describe it more precisely). If - whyever - there are still native-FSX-stations left over on the map, the weather depiction gets corrupted.

> winds aloft were 180 degrees from what I was getting
That's strange and I don't have an explanation for that ... except maybe the interference with Active Sky Next? Because the first released version interfered with FSGRW by blocking certain variables or fucntions also used by FSGRW via FSUIPC. As I also use certain FSUIPC offsets to control the wind, it might be the same same with FSXWX. (I can't check because I don't use ASN.)

Last but not least: Can you tell me the date, time and location you are refering to? Thanks!
Regards
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